Paste the client’s brief. Questria builds the campaign, you approve it, and it goes live at the client’s domain with their branding on the game and your name on the results. No developer, no templates, no waiting on a studio.
Unlimited clients and domains. White label at every address. Your team on one account.
A spin-to-win, a quiz, a scratch card, a branded game for a launch: whatever the brief describes, built as its own program, not a theme laid over a form.
Their logo, their colours, their address, no Questria badge. It plays full screen on a phone in an ordinary browser, with nothing to install.
A page with plays, completions, sign-ups and the live link, at your own domain, sent as a link. The client never needs an account.
This is the walk through a new agency takes on its first morning. Everything below is in the product today.
Open Branding, once. Your company name, your mark and your colour appear on the dashboard inside every client workspace and on every results page, and your results domain becomes the address clients open.
A switch adds a small “Made by” pill to campaigns on Questria addresses, if you want the credit. Campaigns at the client’s domain carry no mark at all.
Each client is a workspace of its own. Give it the client’s name, paste their brief and drop in their logo. From then on every build in that workspace reads the brief, so the first campaign comes out on-brand without retyping, and the client’s domains, sign-ups and results live there.
Invite your account managers; they see the workspaces, not your billing. If you and a client ever part ways, Release hands them their workspace, with everything in it.
Describe the campaign in the workspace. Watch it being built, play it in the pane beside the conversation, ask for changes in words. Send the client a 48-hour preview link for sign-off. Then press Publish: at a Questria address in seconds, or at the client’s domain after one DNS record.
Copy the results link and send it with the live link. The client opens both on their phone and sees their own campaign, with their name on it and yours on the results.
Their campaign, at their address, with nothing of Questria on it. And a results page with your name on it. The phone is live: spin it.
One plan, sold in builds, at the size you need. Every client, every domain, your whole team.
A playable campaign is already a line item you sell. An outside studio charges $3,000 to $8,000 a creative and takes two to four weeks; a custom campaign game runs $15,000 and up. Questria builds the same thing from the brief in a morning.
An agency that charges $5,000 a campaign and runs a dozen a year spends less than a tenth of that revenue on the tool, on either plan, and keeps the time.
A build is one reply that does the work: a new campaign, or an edit to one. Most campaigns take a handful. A hundred and twenty-five a month covers a busy agency; two hundred and fifty, a large one.
No. The client gets a link to their campaign and a link to their results page. Both open on a phone with nothing to install.
Yours, in your account. If a client leaves, Release hands them their workspace: campaigns, domains, sign-ups and all, as a Questria account of their own.
Add it in the publish row, set one DNS record at their registrar, press Verify. Questria issues the certificate. Until then the campaign is live at a Questria address.
Add bundles of 50, 100 or 250 builds any time. They never expire, and they are counted the same way as the plan’s.
Describe a client’s campaign and watch Questria build it. Open the preview, share it, show the client. Sign in when you want to keep it, and choose the Agency plan then, not before.